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Building a mechanical rig - Building joints with cloth simulation (PART 3)


Hey and welcome back. In this chapter i am going to explain you usage of nconstraint to create the joints that will constraint the cloth object movement to a certain directions.
As you may think why is this so important? Why don't we just get straight into rigging the crane and simulate the rope?
Well the answer is simple. In maya there is no such inbuilt constraint that will pin, hinge and/or pivot constraint the object. But instead, there are constraint that will help us to do so, here using the constraint we are going to create  each of these type constraints.

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Date Created 2014-08-27
Author : vandallist 

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